"Bomb Squad" Game
A mechatronic implementation of Keep Talking and Nobody Explodes
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A mechatronic implementation of Keep Talking and Nobody Explodes
A desktop trebuchet that aims with computer vision
Set, lighting, costumes, and more, designed for Olin's production of A Very Potter Musical
A new schoolwide calendar with a reactive web frontend
A "from the ground-up" computer vision shape recognizer using the Ramer-Douglas-Peucker Algorithm
A large waterfall system able to display a variety of images through mechanical, electrical, and software integration
A classic arcade game emulator in full-sized arcade cabinet, built with other students
Set, lighting, and costume design for Olin's 20s-themed production of Shakespeare's Twelfth Night