Audrey Lewis

Here's what I've been working on

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"Bomb Squad" Game

A mechatronic implementation of Keep Talking and Nobody Explodes

Auto-Targeting Trebuchet

A desktop trebuchet that aims with computer vision

AVPM Technical Design

Set, lighting, costumes, and more, designed for Olin's production of A Very Potter Musical

ABE

A new schoolwide calendar with a reactive web frontend

Shape Recognition

A "from the ground-up" computer vision shape recognizer using the Ramer-Douglas-Peucker Algorithm

Cascade Water Sculpture

A large waterfall system able to display a variety of images through mechanical, electrical, and software integration

MAME Arcade Cabinet

A classic arcade game emulator in full-sized arcade cabinet, built with other students

Twelfth Night Technical Design

Set, lighting, and costume design for Olin's 20s-themed production of Shakespeare's Twelfth Night

Résumé

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